GENTLE WINS.
Guide. Ease off.
Nap together.
There is no timer, and nobody is ever hurt. The score is the number of otters napping together on the sand, and the best mark of all is Everyone home.
- 01 /
Guide.
Drag anywhere and the first otter swims that way. Lift your finger and the raft drifts on the current, paws still held. Swim close to a lone sleeper and it takes the free paw at the tail.
- 02 /
Ease off.
Pull too hard and a paw stretches, with a ring filling around it. Ease off before the ring is full and the paw holds. If it slips, the loose otter floats off, still snoring. Swim back and catch it.
- 03 /
Choose.
At a cove you decide: nap here and the raft is safe, or keep drifting for more otters. Out there paws tire sooner, some rocks move, and a seagull is looking for a belly to sit on.
The last cove always ends in a nap. Again is one tap away, and it never costs anything.
THE FIRST HALF MINUTE.
Two otters.
Then four.
A run starts in the kelp nursery with two otters. Two lone sleepers wait beside the way, three broad rocks stand in it, and Sandy Cove is about half a minute up the bay. In this recording all four arrive, the choice is Nap here, and the result reads “Everyone home.”
Guide your own raft ↗THE GAME AS IT PLAYS.
Straight into the bay.
Then a real decision.
The first screen is the water, with no menu in the way. A stretching paw shows its ring, and the line at the top says what to do. At the cove both choices sit side by side with their stakes in plain words, and the panel waits for you.
“HOLD MY OTTER.”
Send an otter.
Get one back.
After a nap, send one of your otters to a friend on WhatsApp or Telegram, or copy the link. It arrives wearing a bright ribbon, second in their raft, with one line: “Bring this sleepy otter to a nap.” When it naps safely, they can send one back. Nobody signs up and nobody gives a name: every sender gets a made-up one, like Sandbar-Gull.
THE WATER IS CALM.
One more drift?
One finger, a few minutes, and a heap of snoring otters.
Play HOLD MY OTTER
