
Harp
Build the chain
A balanced note with generous nearby fragments. Set up chains between close pieces.
Musical ricochets & clever angles
Four instruments.
Make the room sing.
Choose Harp, Violin, Cello or Guitar. Build a chain, take a faster shot, break through thick pieces or send two notes at once. Make every pluck count across 24 rooms, surprise missions and bold bank shots.
Play now · free · no signup

The same satisfying long pull, with more room to aim. Each instrument has its own note, sound and way through the room.

Build the chain
A balanced note with generous nearby fragments. Set up chains between close pieces.

Fast and precise
A quicker note with a smaller fragment burst. Pick a clean line and time your shot.

Make a stronger hit
A slower note that removes two layers on a direct hit. Strong against thick pieces; moving targets need patience.

Two notes, one pluck
Two smaller notes fan out from the string. Catch two pieces together, with less reach and fewer fragments.
Choose before your first pluck, or retry with another instrument. Room pluck goals suit your choice. The four-piece Chorus mission needs Harp or Guitar.
Choose your instrument and play ↗You have only a few plucks in each room. Aim for a satisfying chain reaction, or bank your note off a gold ring to reach what a straight shot cannot.
Drag down to set power and sideways to aim, then release. On a keyboard, use A/D or Left/Right to aim, W/S or Up/Down for power, and Space to pluck.
Notes burst on impact and nearby pieces can chain. Cello can break two layers at once; Guitar sends two notes from one pull. Gold rings reflect your note, and moving targets ask you to choose your moment.
Clear every target within the room’s pluck budget. Earn up to three stars for precision, improve your saved best, and open the next room.
Twenty-four rooms in three acts take you from First Glass to the Grand Finale. Start with two clusters, then learn moving gates, tighter bank lanes and tougher pieces. Match your instrument to the shot you want to make.
Interludes ask you to beat a clock, break several pieces with one pluck, or spare a protected piece. Some must be won to progress; some give you one attempt; others let you retry or continue. All 18 missions unlock for practice as you reach their acts.
Six rooms offer an optional far-wall shot. Land it and clear at the room’s three-star goal to earn its stamp. Miss, and the pluck returns at a cost of at most one result star. Your saved best stays safe, and the missed path helps you plan another try.
Step inside the salon ↗
Chase 72 stars, 24 Solo Encores with no aim guide, and titles for your accomplishments. Send your instrument, room and pluck count with Share where supported, WhatsApp, Telegram or Copy link. Your friend opens the same instrument challenge without signing up.
An original score and four distinct pluck sounds accompany the salon. The sound control lets you play in silence.
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